On each page of the campaign editor and your Emailing option, you have the possibility of using specific variables for each game module (time, score, etc.).
Using a variable
The easiest way to use a variable is the following:
you must add a text field to a page
and type the % symbol, which will provide access to all the variables available on the campaign. These variables will be displayed and filtered according to the entered text.
select the variable by clicking on it
Variables can also be used with the following widgets:
Buttons
iFrame
Callback JS
Callback URLs
⚠️ To work, a variable must be written in lower case. Example: you must write %iw_name% instead of %IW_NAME% or %IW_name%.
💡 If a variable is written with a capital letter, then it must also be included. Example: %circlePuzzle_score%
Available variables
Module/Page/Widget | Variables |
Battle |
|
Beer Pong |
|
Campaign |
|
Catch Them All |
|
Circle Puzzle
|
|
External App | All variables "pushed" via API are available via the api prefix. Example
|
Facebook Connect |
|
Flappy |
|
Flip and Win |
|
Form
|
|
Gate Code |
|
Gift finder
|
|
Glutton
|
|
Google Connect |
|
Hidden Objects
|
|
Instant Win games(All versions: Click & Win, Claw Crane, ScratchOff, Shuffler, Slot Machine, Lucky Wheel, Pinata) |
|
Instant Win Results |
|
Intruder
|
|
Match 3
|
|
Media Upload |
|
Megajump |
|
Memory |
|
Mystery Word |
|
Outrun |
|
Paper Toss |
|
Penalty |
|
Pinball |
|
Prediction |
|
Question / Survey / Personnality Test |
|
Ranking |
|
Reveal |
|
Shooter |
|
Shopping List |
|
Shuffle Board |
|
Slicer |
|
Puzzle |
|
Simon |
|
Speed Racing |
|
Spot the difference |
|
Swiper | In-game variables to display on the current Swiper game page :
Some variables can be used depending on what you want to display: those related to the user's choices and those related to the choices made by all users on the game campaign. Variables related to the user's choice :
Variables related to all users' choices :
|
Teasing |
|
Tiny Wings |
|
Trivia |
|
Vote |
|
Whack-A-Mole |
|
Word Search |
|