Slicer module graphic specifications

Design and graphics of the Slicer pages

Simon Dubreucq avatar
Written by Simon Dubreucq
Updated over a week ago

Before setting up your campaign, you must create the necessary graphic elements.

Please check this article that will explain all the essential information for the graphic creation of your campaign: Creating your games graphics.

Our recommendations

For the production of graphics distributed via Adictiz Box, we recommend working with :

  • A resolution of 72dpi

  • RGB workspace

  • The IEC61966-2.1 sRGB colour profile

Elements to produce

  • No mobile background image to produce because the game is in full screen. It is the background of the desktop game that is displayed for the mobile version but it is resized to 60% and cropped on the sides.

  • Visual background of the game in jpeg or png format: 810px * 650px.

  • Visual of lives in png format: 50px * 50px.

  • Multiplier visual in png format (optional): 50 to 70px max * 50 to 70px max.

  • Spatter visual in png format (optional): 50 to 70px max * 50 to 70px max.

  • Bonus "Time" visual in png format (optional): 50 to 70px max * 50 to 70px max.

  • Visual cursor in png format (optional): 150 to 300px max * 150 to 300px max.

  • 1 to 5 visual of elements to cut in png format (optional): 150px * 150px.

  • 1 to 3 visual of elements to avoid in png format (optional): 150px * 150px.


Synthesis

Examples of rendering

Final rendering desktop & Final rendering mobile

Desktop background

Life visual & Lifelines slider

Visual elements to cut out & Visual element to avoid

Render link: Slicer

Did this answer your question?