Hidden Objects module graphic specifications

Design and graphics of the Hidden Objects pages

Simon Dubreucq avatar
Written by Simon Dubreucq
Updated over a week ago

Before setting up your campaign, you must create the necessary graphic elements.

Please check this article that will explain all the essential information for the graphic creation of your campaign: Creating your games graphics.

Our recommendations

For the production of graphics distributed via Adictiz Box, we recommend working with :

  • A resolution of 72dpi

  • RGB workspace

  • The IEC61966-2.1 sRGB colour profile

<a href="https://www.adictiz.com/fr/mecaniques-de-jeu-marketing/le-hidden-objects" target="_blank" rel="nofollow noopener noreferrer">https://www.adictiz.com/fr/mecaniques-de-jeu-marketing/le-hidden-objects</a>

Elements to be created

No need to add a mobile background image because the game is on full screen. It is the desktop game background which is displayed in the mobile version, although resized to 60% and cropped on the sides. The user will have to scroll on the sides to see the full picture, therefore it could be useful to display an "Instructions" page before the game to explain the rules and settings.

1 Visual of the game background

  • Type : JPG or PNG

  • Weight : 1 Mb maximum

  • Size : 810*650px

We recommend to create a visual of the game background in 1620x1300px so that during the zoom, the image is not of bad quality.

1 Visual of the "+" button (zoom) and 1 Visual of the "-" button (unzoom)

  • Type : JPG or PNG

  • Size : 200 Kb maximum

  • Dimensions: 50*50px

1 Visual of the success and 1 Visual of the error

  • Type : JPG or PNG

  • Weight : 200 Kb maximum

  • Size : 50-100*50-100px

1 to 5 visuals of the objects to find (only if you activate the slider)

  • Type : JPG or PNG

  • Weight : 200 Kb maximum

  • Size : 100-150*100-150px


Synthesis

Synthesis Hidden Objects

Render link: Hidden Objects

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