To show users their score after a game, go to the configuration of the result page of your user path, which may be, for example, a basic page or a ranking page.
Click on the text editor icon, then drag a text box on the game screen to insert the variable corresponding to the score of the game module that will track the information.
To do this, type "%" in your text box; a list of all the variables available on this game screen will appear automatically. You can then select the variable %gamemodule_score%. For example, for the Tiny Wings module, the variable will be %Tiny Wings_score% "
Finally, you can customize this text box with the text of your choice, for example:
"Well done, your score is %Tiny Wings_score% points."
To test your game variable, publish your operation and go to the result page; the variable will be replaced by your score.
Here are the variables for each module:
Question: %quiz_score%
Memory: %memory_score%
Paper Toss: %papertoss_score%
Megajump: %megajum_score%
Shooter: %shooter_score%
Sliding Puzzle: %taquin_score%
Penalty: %penalty_score%
Flappy: %flappy_score%
Speed Racing: %speedRacing_score%
Match 3: %match3_score%
catch them all: %catchThemAll_score%
Simon: %simon_score%
Outrun:% outrun_score%
Tiny Wings: %tinyWings_score%
Slicer:% slicer_score%
Shopping List:% dynamic_image%