Penalty module graphic specifications

Design and graphics of the Penalty pages

Simon Dubreucq avatar
Written by Simon Dubreucq
Updated over a week ago

Before setting up your campaign, you must create the necessary graphic elements.

Please check this article that will explain all the essential information for the graphic creation of your campaign: Creating your games graphics.

Our recommendations

For the production of graphics distributed via Adictiz Box, we recommend working with :

  • A resolution of 72dpi

  • RGB workspace

  • The IEC61966-2.1 sRGB colour profile

Elements to be created:

  • No need to add a mobile background image because the game is in full-screen mode. It is the desktop game background which is displayed in the mobile version, although resized to 60% and cropped on the sides.

  • Game background visuals in JPEG or PNG format: 810px*650px. Please note that the distance between the bottom of the post and the bottom of the background visual must be 325px for the Football mode and 265px for the Rugby mode.

  • Ball in PNG format: 100px*100px

  • Target in PNG format (optional): 100px*100px

  • Standing goalkeeper in PNG format (optional in 'foot' mode): 120px*130px recommended

  • Left dive in PNG format (optional in 'foot' mode): 140px*130px recommended

  • Right dive in PNG format (optional in 'foot' mode): 140px*130px recommended

  • Wind arrow (optional): 50-100px*50-100px

  • 'Success' message (optional): 150-400px*150-400px

  • 'Failure' message (optional): 150-400px*150-400px

If goal type is 'FOOT':

  • Goal in PNG format: 350px*200px

If goal type is 'RUGBY':

  • Goal in PNG format: 350px*360px

Summary:

FOOT mode

RUGBY mode

Examples of rendering:

Desktop final rendering & Mobile final rendering

Desktop Background & Game Background

Ball & Goal

Render link: Penalty

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